FM1-TRAXEDITOR

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Song

Orders

Instruments

FM-1 not connected

FM-1 library

Click an entry to load it into the instrument being edited; Shift+click to put that instrument into the entry, then write the bank.

VGM import

The song is rebuilt from the chips' register log: notes, instruments, volumes, slides and vibrato as tracker rows. The VGM's own drum samples are played by the kit's drums most like them. Check it by ear, then edit away; Undo brings back the song you had.

Keys

Z S X D C … /Notes, the octave in the toolbar; Q 2 W 3 E … P the octave above. They play the instrument on the cursor's channel; in edit mode they also write it
1 · `Key off (===) · note cut (^^^)
0-9 A-FThe instrument, volume and effect columns, a digit at a time
SpaceEdit mode on or off
Enter · Shift+Enter · EscPlay the song from the cursor's position · loop that position · stop
Arrows · Tab · PgUp/PgDnMove · next channel · 16 rows
Ctrl+← / Ctrl+→Previous / next order position
Shift+arrows · Ctrl+ASelect · the whole pattern of the channel (again: all channels)
Ctrl+C X V · DelCopy, cut, paste · clear
Insert · BackspacePush the rows down · pull them up
Ctrl+↑ / Ctrl+↓Transpose a semitone (with Shift: an octave)
Ctrl+Z · Ctrl+YUndo · redo
- / = · [ / ]Octave · instrument
Channel headerClick: mute · Shift+click: solo

Effects follow Deflemask's Genesis set (00 arpeggio, 01/02 portamento, 03 tone portamento, 04 vibrato, 08 pan, 0A volume slide, 0B jump, 0D break, 0F speed, 10 LFO, 11 feedback, 12-15 operator level, 16 multiple, 17 DAC, 18 FM3 extended, 19-1D attack, 20 noise, E1/E2 note slide, E5 fine tune, EC cut, ED delay). The status line names the one under the cursor.